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Moddb nightmare house 2
Moddb nightmare house 2













moddb nightmare house 2 moddb nightmare house 2

Star Wars: Imperial Winter – ModDB, Website – Unit Modelling (Level design and construction, gameplay scripting, vast majority of in-map models and textures (only somewhere around 10 textures and 2 or 3 props were not made by me) JB_CP_Cliffhanger (edited for one of the team member’s birthdays) (Level design and construction, 2-5 custom textures, gameplay scripting) (Level design and construction, 10-20 textures, 3-4 unique map props, gamemode scripting) The ‘King of the Hill’ and ‘Capture The Present’ gamemodes were developed by me, built entirely out of entity I/O logic in the Hammer editor. Joined pre-0.4 as a tester up until the mod’s final closure, and also developed several custom maps. Jailbreak: Source – ModDB, Website – Beta Testing, Gameplay Scripting, Environment Modelling, Level Design

  • Various map props such as the final elevator, the Core and various hospital equipment such as beds, X-ray machines and an MRI scanner.
  • The ‘Daemons’ plus another unused npc ‘Stalker’, which were modelled from scratch to fit the Half Life 2 Fast-Zombie skeleton and animations.
  • Took more experimentation than anyone quite expected.
  • Kitbashing Doctor Romero together (a combination of Dr Kliener with one of the citizen heads) without breaking the existing vertex animations for facial animation.
  • They were essentially a large scale kitbash the final zombies had randomised head models and other subobjects (for instance, the patients with arm casts, heads with hats, doctors’ nametags nearly everything beyond the main body was randomized via bodygroups) and the edits involved heavy topology and texture changes to the point of having to re-rig them entirely.
  • The Zombies, which involved taking the Half-Life 2 citizen models and heavily editing them to turn them into zombified patients, janitors, doctors, surgeons and engineers (and that one cook).
  • moddb nightmare house 2

    The Dummies, including making use of the slightly undocumented ‘Internal Flesh’ shader added in Source 2009.I primarily served as a modeller, joining somewhat late into the project (a little too late to serve much use as a tester). (Second place in the ModDB Mod Of The Year competition, Player’s Choice, 2010) Nightmare House 2 – ModDB, Website – Modelling, Character modification and Rigging

    moddb nightmare house 2

    I have joined as a recent addition to the NMRiH team as a prop modeller only a few models of mine are in there at current. No More Room In Hell – ModDB, Website – Prop Modelling At time of writing, I have worked in a variety of mod teams and non-commercial projects:















    Moddb nightmare house 2