


Star Wars: Imperial Winter – ModDB, Website – Unit Modelling (Level design and construction, gameplay scripting, vast majority of in-map models and textures (only somewhere around 10 textures and 2 or 3 props were not made by me) JB_CP_Cliffhanger (edited for one of the team member’s birthdays) (Level design and construction, 2-5 custom textures, gameplay scripting) (Level design and construction, 10-20 textures, 3-4 unique map props, gamemode scripting) The ‘King of the Hill’ and ‘Capture The Present’ gamemodes were developed by me, built entirely out of entity I/O logic in the Hammer editor. Joined pre-0.4 as a tester up until the mod’s final closure, and also developed several custom maps. Jailbreak: Source – ModDB, Website – Beta Testing, Gameplay Scripting, Environment Modelling, Level Design

The Dummies, including making use of the slightly undocumented ‘Internal Flesh’ shader added in Source 2009.I primarily served as a modeller, joining somewhat late into the project (a little too late to serve much use as a tester). (Second place in the ModDB Mod Of The Year competition, Player’s Choice, 2010) Nightmare House 2 – ModDB, Website – Modelling, Character modification and Rigging

I have joined as a recent addition to the NMRiH team as a prop modeller only a few models of mine are in there at current. No More Room In Hell – ModDB, Website – Prop Modelling At time of writing, I have worked in a variety of mod teams and non-commercial projects:
